I created two different versions of the demo: one using the default RPG Maker VX Ace packing (the bluecube.exe), another using a 7zip archive. This is because sometimes the bluecube.exe creates troubles so if that is your case feel free to download the 7zip version and use it. NOTE: both downloads contain the same demo. If one of them works for you do not download the other one. WARNING: The demo serves the sole purpose of showing how the script works in a project and where to place the clock images. This is not being updated and it still uses an old version of the script. To use the current version of the script, please download it from the link above. #RPG MAKER VX ACE DAY NIGHT CYCLE DOWNLOAD# If you find a bug feel free to report it and I'll try to fix it as soon as possible. In addition if there is any kind-hearted guy who think my default clock image is too ugly and wants to create a new one feel free to do it. Terms of Use have been updated and the software is now distributed under the GNU General Public License v3.0. #RPG MAKER VX ACE DAY NIGHT CYCLE SOFTWARE# This does not change what you can do with this script, it only changes how you should credit me. A link to this page has to be included when you credit me for this script. Everything else remains unchanged (you can still use this script for free, you can still use it for commercial purposes and you can still modify it, as long as you do not pretend you wrote the whole script). $game_t_time now has an internal check to convert numbers into the 0-47 range. It is now possible to add extra phases to the current time using set_time, without having to worry about the new value being less than 47. Fixed a but that prevented the screen tint from being updated after setting a new time. Fixed a bug that caused screen tint to be applied regardless of TINT_ON_CHANGES value. It is now possible to prevent your clock from updating when $game_player is not moving. The correct usage of the DEBUG module is now correctly explained in the instructions. Few typos in instructions have been if you are using the script from the demo (if I am not mistaken) the time is set to be much faster for the sake of testing. Just change the value of HOUR_FRAMES in the config module (you might need a calculator to adjust it to be what you want). #RPG MAKER VX ACE DAY NIGHT CYCLE DOWNLOAD#.#RPG MAKER VX ACE DAY NIGHT CYCLE SOFTWARE#.#RPG MAKER VX ACE DAY NIGHT CYCLE FULL#.#RPG MAKER VX ACE DAY NIGHT CYCLE INSTALL#.
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